I chose creative writing to look into because I'm an avid reader of many books and I enjoy creative writing a lot, therefore this really appealed to me, especially the fantasy novel area.
The creative writing market is massive, almost everything needs creative writing, from tv shows and films to games and graphic novels, but the area with the most freedom and creativity is creative writing in the form of books and novels, while the other jobs are plentiful and pay well it's not quite the same as writing a book.
Selling books isn't a great way to get money as while you're writing it (which can take years) you're not getting paid, that comes after the book is finished and only if a publisher really likes your story. But books can lead on to a lot of other merchandise when they get published, like comic versions and films.
The reason I chose this image is because it's the closest thing I could find to what I see creative writing to be, it's not just writing some words down, it's creating your own world without the limitations of drawing or making a film, as long as you can write well, you can write anything, your words become more than just words.
Illustration
Game Design
The reason I chose this image is because it's the closest thing I could find to what I see creative writing to be, it's not just writing some words down, it's creating your own world without the limitations of drawing or making a film, as long as you can write well, you can write anything, your words become more than just words.
Illustration
I chose Illustration because I love to draw and I'd like to pursue Illustration as a future career, as well as the fact that I believe I have a skill for it, especially drawing stylised humans and worlds.
Like with the creative writing industry the illustration industry bleeds into a lot of other industry's, for example advertising, web design and even creative writing. I would like to look more into book illustration as it is a mixture of two things I really love.
A problem to this side of the industry is that the work may not be frequent, and, like book writing, you still need a main job.
I chose this image because it is not only a very original and interesting piece, but a work of skill as well, that's what I think illustration is, a work of originality and skill, I don't really like abstract art and even the most skilled artist can draw boring things. That's why I think this is a good representation.
Motion Video
I chose to look into motion pictures because I really enjoy watching them and seeing the various atmospheric effects, camera angles and CGI.
The film industry is massive and films can have a budget ranging from $300,000,000 (Pirates of the Caribbean: At worlds End) to $15,000 (Paranormal Activity) or even lower. With the expansion of sites like youtube a lot of low budget amateur movies are getting more exposure but with other sites that let you watch film's for free and expensive ticket prices are damaging the cinema business as less and less people are going to see the films of the big screen.
Personally I'm really interested in the world of the film, I find most films set in the present time boring but I love film's set in a slightly different world to our own, film's like Sweeny Todd, Alice in Wonderland and Avatar. The films themselves may not be amazing but the look and atmosphere of world is what I like about them.
I think the image I've chosen is a good representation as even though it's only concept art you can see all the effort and work put into the world around the characters, it's not just some forest, it's a whole new world, that's why I think the image is a good representation, it's not just about the characters, plot or dialogue, it's the world behind it all that I believe is important.
I chose game design as one of my two hero's, Tetsuna Nomura, is a game designer and his work is amazing. He not only designs characters, he designs the monsters, the world and the plot, his designs are really unique and they really inspire me.
The game industry is ever expanding, and with the development of technology there's more room for creativity as you can pretty much do anything. The game industry is a lot like the film industry, as there is a massive team behind each game and from brainstorming to the finished game it can be years.
Like in film's, the area I'm interested in is the world and the character designs in it. Because sometimes the world is only a backdrop in films and in a game you have to travel through it, the games usually have more interesting designs and from that unique clothing and weapons for the characters. I especially love games like Final Fantasy and the two American McGee's Alice games (Alice and Alice madness returns) because of the designs.
For the image I chose one of the concept art pictures for Alice Madness Returns because I really love the world of the game, it has the look of the original wonderland but with a dark twist, and that's why I think this image is a good representation, it shows the work and effort put into giving a game a unique word and feel.
Animation
For my last area I chose animation, I've always loved animation form a young age and at one point I even wanted to be an animator.
The traditional animation market has shrunk over the years and now is only really seen on TV, instead 3d CGI animated film's are getting more popular which is a bit sad. With traditional animation techniques like rotoscoping (tracing over a live action film as reference of movement) are being abandoned for things like motion capture.
The thing I really like about animation though is the characters and how they are portrayed through expressions and movement, unlike live action, animation gives you so much more to play with, even characters like animals can be given personalty, a hard feat in live action.
The image I chose is a series of concept sketches for the character Rapunzel from the film Tangled, and even though the film is in 3D you can see how they develop her expressions, movements and character on 2D first. That is what I see as the most important part of animation, getting the characters right.
Idea development
After looking at these five area's I have a clearer idea what I want to do, originally I was going to make an animated trailer as I had never really animated before and I thought it would be an interesting challenge, but after working out how long it takes me to draw a picture, and the fact I need 24 per second I realised I would never get it done in time. After that idea fell though I was stuck for idea's, I really wanted to show my talent at illustration but I didn't want to just do one or a series of pictures, after some contemplation I decided to make a digital book full of concept art for a game I would design, this idea seemed fun and I started to brainstorm ideas and decided I'd add some narrative to it, and then I realised how much I liked the idea of doing narrative so I changed ideas again, and decided to write a short story and illustrate it. I think this will be challenging because even though I'm playing to my strengths with illustrating, it'll be a challenge to illustrate the whole book and it'll also be a challenge to write the story but I think I'll be able to do it.




